A white paper outlining Go Content, the Enterprise E-commerce Solution for Web Publishers from Go Internet

Introduction: Go Content: E-commerce for web publishers
About Go Internet
Selling content on the WWW
Why sell content?
Who sells content and services on the web?
How can Isell content?
Go Content Feature Overview
Security Architecture
Content Management
User Registration and Tracking
Accounting
Products
Anti-fraud Measures
Traffic Management
Web-based Administration
Extensible Content Architecture
Technical Overview

 

 

Introduction: Go Content: e-commerce for web publishers

This document examines a new and growing global market: the sale of digital products and services on the World Wide Web and outlines Go Content, a new application available from Go Internet.

About Go Internet

Go Internet Ltd. is a LondonEngland-based Company and was established in 1995. The Go team has developed unique depth of experience building hosting managing e-commerce applications. Content product suite reflects best-of-breed approach consistently taken by Internet. Since ours inceptionwe have built customers high-quality 24x7 web businesses that traded continue to trade profitably.

provide complete portfolio services for creation management sites. include:

  • Intranet consultancy

  • site application development

  • Creative graphic design

  • Web site hosting and management

  • Domain name registration, managed email and managed Intranet services

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    Selling Content on the WWW

    Why sell content?

    The Web provides a massive opportunity to owners of high-quality content who want to sell their products online. But isn't the Web free? Most people see the Web as a massive archive of free information, and currently this does represent the majority of available content. Content of all kinds is given away free for a variety of reasons:

    1. Many individuals publish sites for personal enjoyment, as a hobby. However, most of these sites offer poor-quality or limited content, and cannot compete with their commercial equivalents.

    2. Currently, banner advertising funds a lot of free content; the more visitors a site has, the more advertising revenue it can earn.

    3. Some content is provided free by Internet Access Providers, but only to customers who use their services. 4. In the current battle for market share, content and services are given away free, at a loss, to gain customers for future commercial activity.

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    Content is King

    The situation described above represents the early years of the Web, and is rapidly changing for the following reasons:

  • Good content has value; as access to the Net becomes cheaper and cheaper (in some places free,) users are more prepared to purchase online content and services which they consider of value.

  • Some high-value content only appeals to a small niche market, and so cannot generate revenue by banner advertising alone.

  • There is a glut of available banner space on the Net.

  • The value of banner advertising is falling. Recent surveys have shown that users are becoming less responsive to banner ads than in the early "novelty" days.

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    Who sells content and services on the Web?

    Content-based commerce has taken off in a variety of markets, and will impact new ones very quickly. Some examples of current sites include:

  • Membership to sites providing online entertainment (notably the adult and gaming industry have lead this market early.)

  • Sites selling Greetings "E-cards" for delivery by email.

  • Financial and business information such market reports and forecasts.

  • Online share dealing.

  • Online Casinos.

    Expected new entrants into the market include:

  • Music shops selling digital tracks (and as technology progresses, online sale of digital movies.)

  • Government organisations that are required to provide information on demand.

  • Many providers of surveys, reports and studies which are relevant to business or individuals.

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    How can I sell content?

    A web solution for selling digital products needs a few essential ingredients:

    Focus on the product

    Too many web site developments devote too much effort to solving technical problems, and as a result the content suffers. Successful publishers must focus on publishing top-quality site content: that is their unique offering. Technical architectures that are unreliable, slow, or force the publisher to compromise their product will reduce the success of a content-based business.

    Good customer service is essential

    The web is a double-edged sword for businesses; while it opens new, global markets, it also gives customers more choice. Your competitor is only a click away! Visitors to a web site are valuable, and every effort must be made to convert them into customers, and then repeat customers. Customer service is the cornerstone of a successful business. A successful web business must:

  • Know the customers' behaviour, likes and dislikes.

  • Automate where possible. Allow customers to help themselves; for example, by giving customers access to their account history.

  • Allow easy interaction with the customer by web and email. Find their account details and access all available customer information.

    Powerful Content Management

    Writers, designers, producers, musicians and editors are skilled in creating the products for sale to customers; too many content creators are forced to gain technical knowledge of the web in order to publish their creations. A good software system will allow publishers to easily add, remove and modify web content without becoming technical geniuses.

    Comprehensive Management Information

    Oncea site is running and earning revenuemany questions inevitably follow including: How customers visited/registered/purchased yesterday/last monthWhat are our most/least popular products? ratio of visitors to paying customers? proportion credit card payments rejected by the bank? administrative side web must be able provide rich answer these support effective business decisions.

    Flexible Product structure

    There ways grant access content. technology different types products in order sell content most appropriate ways. For example selling downloadable music may offer any following products:

    1. Play track (or maybe twoor three times) $1.00.

    2. 10 tracks $8.00 3. Purchase one-month particular $5.00.

    4. 24-hour unlimited Rock section $50.00.

    5. One-year $1,000

    Immediate payment processing

    Payment processing is the area where Content Shops differ most from any other shop; before the user can access Content, they must have paid in advance. Unlike, for example, a clothing shop, there is no breathing space before shipment to receive payment; payment must be guaranteed immediately before the user can gain access to the product.

    Most online payments today are conducted by credit card, so web sites must be able to clear credit card payments immediately. However, there are many potential customers who don't own cards, or refuse to use them online, so alternate methods of payments should also be supported to maximise revenues.

    Powerful marketing tools

    The value of a web business is in the volume of (good) traffic it can attract. The relationship of web surfers to revenues is shown in the following chain:

    Surfers (click a banner ad) --> Visitors (browse the products) --> Potential customers (purchase) --> Customers (return later) --> Repeat Customers

    In many real-life e-commerce web sites, the ratio of Customers to Casual Surfers may be as much as 1:5,000. The job of web site marketing has two basic parts:

    1. Maximise site awareness in the marketplace.

    2. Maximise the ratio of Customers to Visitors.

    Achieving these two goals requires effective tools. The key to success in goal number 1 above is to make it very easy to recruit and manage advertisers who have web traffic to sell. The key to goal 2 is to identify which advertisers are sending "good" traffic, and rewarding them, while ending contracts with advertisers who send low-volume or low-quality traffic. The marketing tools should also support many types of advertisers: Web, Email, Fax/Post, Magazine, etc.

    Security and fraud-prevention

    Ofcourse, there is an overhead in making content easy to purchase and access; many Internet-resident fraudsters will seek to gain access without paying. For example, a site offering paid membership can't stop users sending passwords to their friends and families, or even posting such information publicly on the Net.

    Content Shops therefore need methods to ensure that access to content isn't being abused.

    Go Content delivers!

    Go Content, from Go Internet, meets the requirements in this section. The following sections explain in more detail how this is achieved.

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    Go Content Feature Overview

    Security Architecture

    At the heart of Go Content is a powerful security system which is purpose built for selling access to content. The security system introduces a number of concepts for powerful access management:

  • Each Content item is accessed through a Content Security Wrapper (CSW.) Each CSW decides whether the Content is available to the User before it allows access.

  • Each Content item belongs to a logical grouping called a Content Group (CG.) CGs allow access privileges to be applied at group level as well as individual Content level.

  • Different modes of access can be applied to a CG or an individual Content: Read, Publish and Delete.

  • Access privileges can be set to automatically expire by creating a Termination object. Counter Termination objects expire after the User has accessed a Content or CG a given number of times. Timestamp Termination objects expire after a given interval of time has elapsed.

  • Three types of security can be applied to Content. Private content is owned by an individual user (an email message is an example of Private content.) Shared content can be accessed by users if they appear in its access list (an example is a track on a jukebox application.) Public content is accessible by anyone, as long as they have access to its CG.

  • Security access can be purchased by the User if there is a Product available to do so. See the Products section later on for details.

    Content management

    Go Content allows easy, flexible management of web site contents. Content managers can, provided they have necessary privileges, create, modify, delete and view content items of all types. Additional management features include:

  • A Java content-explorer

  • Content versioning

  • Time-based publishing (e.g. publish a page which will automatically go public at midnight.)

    User registration and tracking

    Go Content provides site developers a simple mechanism for registering users. Once a customer has registered (by choosing a username and password and entering their email address) they can begin purchasing content. However, it is not essential for users to register before surfing the site - it is the job of the site designer to decide which content is accessible to anyone, which content requires registration, and which content must be purchased. Upon registration, each user is created an account that will track any financial transactions for that user.

    Accounting

    Each user can view the transactions made on their account via their account statement. There are various types of entries in a user's accounts, primarily:

  • Credits, which are usually created by the user with a credit card or other form of payment.

  • Purchases, which debit the user's account.

    Accounts support three different currencies which can be configured differently on each site. The currencies are as follows:

    1. The Public currency; this is the currency used to quote pricing on the web site. This is usually dollars, given the high proportion of US surfers on the Net. It has been noted that prices quoted in dollars will increase the chance of a sale compared to other currencies.

    2. The Bank currency; this currency is the one which is actually used to bank income. For example, for a UK site, this would be in Pounds, even if the public currency is in dollars.

    3. The Internal currency; This is used for purchasing products within the site. A third currency exists to allow the creation of new currencies - for example "Credits". This mechanism allows a sliding scale of exchange rates; so that $5 may buy 5 credits, whereas $10 may buy 12 credits.

    Products

    Go Content products provide a bridge between the Accounts system and the Security system. When a user purchases a product, the following actions take place:

    1. The user's account is checked for enough credit (if not enough, they can be asked to credit their account using their credit card or some other method.)

    2. The account is debited by the value of the product (products are priced using the Internal currency.)

    3. The access rights associated with the product are granted to the user.

    All of these actions are taken immediately, so that the user gains instant access to the resource they are after.

    To support various business models, there are several types of products available to the site designer:

  • Content Products allow the user to purchase individual access to items of Content. This allows each user to build their own collection or "Album" of Content items.

  • Membership Products allow the user to join a group which may have access to various Content Groups. For example a site may have two Membership products, Standard and VIP, which allow different levels of site access.

  • Renewal Products are based on Membership Products, and allow the user to be regularly billed for membership until they choose to cancel.

  • Trial Membership Products allow cheap or free access for a limited period, and are automatically followed by a regular Membership product, unless the user cancels their trial.

    Traffic Management

    No web business is successful without visitors. Go Content's unique traffic management model makes it easy to recruit, monitor and reward promoters. The facilities available include:

  • Allow promoters to sign-up online, automatically. Promoters can then send traffic to the site and watch their visitor statistics change in real time.

  • Sign up "promotion managers" and allow them to sign up promoters (and be rewarded for doing so.) Promotion managers can access real-time visitor statistics for all of their promoters.

  • The site traffic manager can view current and historical statistics for all promoters and promotion managers.

  • Promoters can be measured and rewarded in three ways: 1) based on the number of visitors, 2) based on the number of registrations, 3) based on a percentage of sales.

  • A cost/benefit analysis can be produced for each promoter; poor performers can be removed, while good performers can be rewarded.

  • A regular payment report shows how much money is owed to each promoter and promotion manager.

    Anti-fraud Measures

    Go Content includes industry-leading protection against potential frauds which can be carried out on the Net. This includes:

  • Use of fake credit cards

  • Piracy by transfer of usernames and passwords from the customer to other Internet users

  • Faked traffic from advertisers

    Web-based Administration

    Go Content is managed online, so that a Go Content site can be run as a distributed business. Many functions are available including:

  • Customer search engine and support functions

  • Content management operations (search, publish, delete, view security, and others)

  • Promoter management functions

  • Financial reports and statistics

    Extensible Content Architecture

    Go Content currently support three broad forms of content:

    1. Textual content - files of text including HTML, plain text, etc.

    2. Binary content - any non-textual file (e.g. sounds, images, videos)

    3. SilverStream pages - active, Java-based pages developed within the SilverStream programming environment

    The Content architecture of Go Content is uniquely extensible. Java programmers can add new, rich content types to support the most complex types of content. For example, for a music application, a content type might be created which returns a sound file in low, medium or high-quality formats by processing the sound file in real-time.

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